(03-01-2021, 11:48 PM)Lionel Boucher Wrote: It's your choice how you roleplay your character! And mine how I roleplay mine.
I don't know much about the Maquis' lore or your relevant rp, but it's a terrorist id dedicated for pvp whores and bhg is the same for the opposite side.
It's a very unique faction actually that lends itself to a mix of PvP whores in-house and RP Whores outside of Gallia, and was a very unique ID until recent change we will be requesting to revert to what Maquis always have been when we go official - and let indies do their thing on "can shoot all" ID.
Besides @Karst 's faction that hopefully one day will take off but hasn't yet, 100% Maquis active factions I could find that were posting for a longer time dating back to 2012 had the same interpretation of the faction and reps as we do.
That is
1) Ideological righteous extremist action towards Gallic Royals and Corps that supply them.
2) Anywhere from suspitious (-0.1 bars) to Neutral/Welcoming towards most sirians except KNF and OC. And then sprinkled individual faction to faction relations based on RP
There are no infocards that suggest terrorism or hostility towards any Sirian faction, besides one lax tentative infocard talking about Kusari. The Maquis stance should be even reinforced and softened with last patch as with The Battlegroup Pamiers Maquis got more moderate "military" former council defectors. They are "reverse xenos" in a way that the are anti-domestic lawful factions while open to everyone else unless they piss them off (OC, KNF). This, combined with the isolation of gallia and "clean slate" with Sirians who shouldn't know who Maquis are closely (sadly, even OORP, most people still don't), lends itself to a truly one-of a kind roleplay not seen anywhere in disco. Where you Terrorist PvP whore against Gallic Factions and the couple Sirian ones that wronged you, and open relations that dynamically develop based on RP with everyone else, for better or for worse.
This is our interpetation of the Lore - this has been the interpretation of the lore by all previous signifficantly active factions I could find, and this has been reflected in Maquis ID for 8 years since conception - and we will get back to that (yes I am talking about asking for a big nerf when we go OF) when we will get our own ID.
Obviously @Karst's and @SquigglyKey's interpretations are new, unique and valid. GMs processed the Indie's ID change request and changed the status quo that existed since Maquis conception and since we founded the faction (to my big surprise I might add - it got a huge buff few weeks after gaining cap access, I just didn't see that passing). And although there are no infocards that suggest Maquis would go after Sirians as default and active factions including us have never have done that either, there's also nothing that says they wouldn't. So the ID as is now does suggest it's purely for universal PvP whores, but it's not what it was before in the entirety of the faction's history, and it's definitely not what we signed up for when we made the faction.
And this is why you will see at least me RP first with Sirians we didn't have RP with before. And why the faction is a blend of both PvP and RP whores right now.
EDIT: If we get to official and get our own ID. We'd ask for the nerf that'd go back to what the ID was before, with a unique addition of the 3rd line.
Within Zoi:
- Can attack ships of factions considered hostile by the faction ((which is just 5-6 IDs right now.) )
- Can demand cargo
- Can make roleplay demands (For propaganda and confirming stance towards The Union, and some creative shenanigans)
With the possible addition of a Battleship line if we find sufficient in-Rp justification and build up RP by then.