(03-11-2021, 04:16 PM)Relation-Ship Wrote: What do you mean not practical? Just talk to the opposite faction, make a joint new PoB splitting the costs in a reasonable place and then fight for it, agree that at X damage siege stops and it gets swapped ownership.
Anyone on the server can do this, you can start now with existing mechanics. It works well, other factions will follow.
Thats so artificial though. And its a lot of work to turn a POB into a purposeful piniotta. If this is the case, dont let me stop you from proving it I guess, but no, otherwise that's not practical for immersion on an RP server. The point is not just to provoke PVP, but all forms of activity, and bring fair order to some player driven story to rp around. To me, thats just not real. We either play an RP game to play along, and care, or not care at all. If this place must stay set up to never care about anything only to avoid oorp fighting, this place is sad indeed. I believe that playing to care about what you're doing is what really made this place special. We avoid it now to avoid fights, and now have a dead server, relatively speaking. Not dead enough to not be saved though.
People were talking about the events team in the other thread and I was going to just say, just make the events team the group that processess such a system? This just gives a format to a player faction driven system to keep moves fair and limited within reason. Then we just need devs to divide up putting the changes in game.
Frankly, without the insurance of a freely unfolding situation (within the rules), people won't have what they need to act with more purpose. That is one of the biggest points to setting it up like that.
You wanted contested terrotories and bases. You can do it right now. Only the organizers would take a hit in immersion as they'd need to cooperate. Lower levels in faction and indies would be none the wiser. YOU'd make the story, and staff could turn it into canon eventually. Instead of factions losing existing assets, you jointly create something new and contribute to the region.
You want staff to do the work, but when there's a mechanic to make what you want happen within DAYS - it's now too much work?
BTW I hate sieges, I think they are bad for the game in the long run - but this one, where OFs work together and agree on terms, pool in resources to move story forward could actually make disco better.