(03-21-2021, 10:47 AM)Skorak Wrote: Duplicated files, duplicated entries etc.
Not true, there is an method for copying ship stats within ini files.
I'd rather avoid using archetype inheritance, it's not reliable in Freelancer.
(03-21-2021, 12:45 PM)Laz Wrote:
(03-21-2021, 10:52 AM)Treewyrm Wrote: changing hardpoints would require changing all models and so on
You could do achieve the same effect with some .mat files that are unique to the ship. Not an optimal solution, but combined with above would allow for ship variants with relative ease.
Ultimately each variant would have to be separate .cmp/.3db, each would have to have own mesh buffer even if the only difference are material references, and that's not a way to go.