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Threads: 144
Joined: Aug 2009
Staff roles: Server Manager Coding Dev Moderator
Discovery 4.95.0 Patch 3 Hotfix 1
EQUIPMENT
- Changed: Insurgency Retribution MK 1 and 2 made 630 range, Judgement made 600 range
- Changed: Scorcher and Neutralizer Bomb refire increased from 4.00 to 5.88; damage increased from 12,500 to 13,500; price reduced from 7,025,000 to 1,525,000 credits.
- Changed: SNAC: range increased from 400 to 500; damage reduced from 21,430 to 16,072; balancemagic multipliers increased proportionally (now 2.0 - 5.0 - 8.0 - 9.5); power usage reduced from 23,075 to 22,453.
- Changed: Corona Beam Cannon: range reduced from 1,000 to 550; refire reduced from 16.67 to 10.00; damage increased from 750 to 1050; energy usage reduced from 1,000 to 312; new balancemagic modifiers (listed in infocard).
- Changed: Colada del Cid turned into a 2.00; shield damage increased from 1000 to 1985; hull damage increased from 50 to 262; efficiency increased from 4.16 to 5.57
- Changed: HELLION turned into a 1.00; shield damage increased from 1900 to 4141; hull damage increased from 120 to 374; efficiency decreased from 6.25 to 5.47; projectile speed increased from 500 to 550; range reduced from 800 to 715.
- Fixed: Corona Beam Cannon not being listed in weapon menu and being rendered unusable.
- Fixed: Rhodes Shipyard lacked battlecruiser heavy turrets.
EFFECTS
- Changed: Corona Beam Cannon effect is no longer 4,000 meters long while the weapons has a fraction of that length in actual range. It's also a bit less overwhelmingly massive and hopefully a little lighter on performance for older systems.
- Fixed: Class 8 Light Fighter shields now use "normal" type-based fighter shield impact effects.
- Fixed: Hornviper effect.
INFOCARDS
- Fixed: Added "Ship class multiplier" block to the end of SNAC infocards that were previously missing them.
- Added: "Thruster Energy" to detailed stat infocards
- Changed: Fleur Royale renamed to Gallic Royalists.
- Fixed: Various typos and outdated infocards.
SHIPS
- Changed: Light Fighter thruster energy reduced from 80 recharge / 400 capacity to 70 recharge / 300 capacity.
- Changed: Hayabusa, Liberator, Wyrm, Neko, Tanto and Kali Nanobot/Battery counts lowered by 2. Legionnaire Nanobot/Battery count lowered by 3.
- Changed: Piranha turned into a "Light" LF: max class 8 shield, 46 > 42 Nanobots/Batteries.
- Changed: Starflier turn rate increased from 93.35 to 95.59.
- Changed: Upholder turn rate increased from 61.60 to 63.63.
- Changed: "Bustard" Civilian Carrier: Overall arcs improved; Added an extra Light Battleship Turret hardpoint on the front of the ship. Two turrets on the sides can now mount Battlecruiser Primary Turrets.
- Changed: "Tridente" Outcast Gunship rehitboxed. Now includes a shield "bubble" hitbox. Crosshair should also be positioned better.
- Changed: "Sarissa" Outcast Battleship rehitboxed; hierarchy volumes recalculated.
- Changed: Added 2 more turret slots for Gallic and Maquis destroyers on the old heavy slots' positions. Arcs adjusted to balance.
- Changed: Startracker given ability to mount 4x Class 8 guns instead of 2, and now can use 2x Class 9.
- Changed: Further turret view camera improvements, this time focusing on Freighters.
- Fixed: All Light Fighters now have their intended strafe force values.
- Fixed: Thor Mk II now has access to a Class 6 Heavy Bomber Shield.
- Fixed: Thor Mk I now has six guns.
- Fixed: Adad now has a dedicated CD slot.
- Fixed: Corsair Battlecruiser arcs.
- Fixed: SHF shield to the Gallic Repair Ship.
- Fixed: Red Hessian Battlecruiser ship class and price.
SYSTEMS
- Changed: House Stations turrets now use respective House turret models instead of standard civilian models.
- Fixed: Dublin Gold Ore Mining Zone interference issue.
- Fixed: Gran Canaria No-Fire Zone restored.
- Fixed: Valor (as a solar) LOD issue.
- Fixed: Wild NPCs in Nomad ship loadouts.
ECONOMY
- Changed: Magnet prices across the board
- Added: Hull segments to New London
- Added: Some NPCs will have Cyberware as cargo