There are still places where cruisers and gunboats spawn, but we have the specific zones now that have them spawning. It was very difficult to do anything near a hostile station for example West Point because of the constant gunboat spawns that used to be there, as they would follow you constantly which would hinder any RP that might occur as well as the usual PVP situations.
(09-22-2021, 08:45 PM)Tenshi Kuonji Wrote: Say thanks NPC's are not using Cruise Disruptors, because they should, if you try to run they shoot at you so you don't run .... that is the only "permissible", if i were the developer lead, i will put again CD's and even make some ships spawn missiles like crazy to put you in a fierce battle ...
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About that. NPCs having CDs in vanilla was annoying. Now, adding them to Disco would probably in my opinion be even worse, of course it doesn't matter since CMs are very strong anyway, but that is not the point. NPCs being A) more accurate and B) having the reaction time of a frog means you won't be able to escape even if you tried. This will again hinder interactions between players and any kind of large fight that may occur.
I understand the game should be a bit more immersive but I don't think NPCs with CDs is the best way for that. In any case putting them around restricted areas may work, but normal chokepoints probably not.