(05-17-2022, 12:26 PM)Backo Wrote: Have you considered trying to catch them and having an in-game interaction?
My real issue with the proposed system isn't even that it becomes too easy/boring for cops or too hard for smugglers, it is that it would literally promote a gameplay meta where ingame interactions are not even needed or encouraged and interaction will be offloaded to forum "gameplay".
TLAGSNET is already a good addition if you want to find no-names and untagged ships to interact with - either by scanning their loadout and seeing their faction guns or by seeing contraband in case of traders/smugglers. It already allows you to seed out people you don't need to bother trying to catch for people that are your job to deal with. It is an enhanced Player Online list to allow you to weed out the interesting encounters worth pursuing from trader1234 carrying Helium that you would greet, scan and leave to his business.
Yes, that is what you should do, of course. But this doesn't take into account some people F1'ing if they feel threatened or tjhe awkwardness of meeting the smuggler after they sold their cargo with you knowing what that cargo was and possibly other scenarios that I don't have on my mind right now.
In an ideal case you'd not even see the smuggler on the net and therefore have no reason to do anything on the forum. If smugglers cared about being secretive, why not stay away from monitored traffic? It's an inRP argument for the most part.
Whether we change TLAGSNET or not is less relevant anyhow. I personally prefered more smugglers and more money for said smugglers. That is a more important issue.