My opinion on this. Smugglers should not be using trade lanes, and arguably shouldn't be using jump gates either. If you think of this from a real world perspective you are going to do everything you can to not let the authorities find the MASSIVE AMOUNT OF ILLEGAL CONTRABAND that cost you MILLIONS OF DOLLARS to procure. Anything that can be done to make trade lanes and jump gates the literal last option a smuggler would use I think would be a good thing.
Money from smuggling should be buffed, consequences for using trade lanes and jump gates should be higher, and a jump hole option for any smuggling destination should be available. If you think of it from a purely RP perspective using tradelanes and jumpgates as a smuggler, knowing there are no lawfuls in system to stop you is metagaming. Discovery is an RP server first right?...Right?!?
Also, regarding the /nodock thing. I think that is an absolutely OP mechanic, if a smuggler gets to a planet without being detected then the goal has been reached...That should be the end, they win. I think the multiple entry point idea Binksi suggested makes absolute sense, it's a planet for crying out loud you can land anywhere.
With that being said, if you ever see WTWTC-Inc online I'm smuggling and I invite you to come find me.