Posts: 838
Threads: 68
Joined: May 2020
Staff roles: Story Developer
There cannot be a defined form of OF's influence on the story because it is more complicated and freeformed than just requesting things like better lines in IDs or better mining bonuses.
That's why the story devs have to have their final say in any lore or story related matter so we won't have more spaghetti lore than we already have. Every serious roleplaying game or community have some sort of control over the story and its lore. Players simply cannot have such power or it will become even greater mess, that's the unfortunate reality of any RPGs. If you don't believeIt would add even more bureaucracy into the matter than we already have just to have all possible influences defined.
If any faction wants to influence a story, it simply has to submit a request and/or talk to us if it makes sense or not. They can also ping us to keep us informed on what they are doing or trying to do so we won't forget about it or might take an inspiration from it.
I'm trying my best to be as professional, helpful and open minded as possible in this regard.
As for the Official Factions themselves and their officialdom - it us true that some factions need some help, especially the lawfuls in my opinion, as their gameplay is currently kinda lacking with most of their stuff to do including only shooting. There used to be an option of catching smugglers, but current smugglers are too allergic to risks that they watch player lists too carefully. Other encounters include grumpy or mute powertraders or smug and edgy freelancers, which aren't exactly interesting things to log for.
Giving them option to use governmental or House RP general to supplement their activity checks in especially dead regions is good in my opinion as the forum RP might get more people interested in playing in said region. Say whatever you like about forumlancing, but it's visible.