Quote:how good is it performance wise, how much incoming and outgoing bandwith will it use?
Performance wise you shouldn't notice it. With Freelancer minimised(So it wouldn't be rendering anything meaning less CPU usage) and FLSAC running the CPU stays low. It doesn't seem to cause any lag ingame with a AMD Semptron 2800+, 512MB ram, Geforce 5900XT. Bandwidth wise it should use about 1MB every 64 minutes(Which is 8KB every 30 seconds, or 1GB after 45.5 days(Of constant use)).
Quote:Clearly you'd have to scan a large portion of the ini file, let's say a weapon mod, could only change one damage from 1 to 9 and you get 900 on a weapon that only did 1xx,.... How could it work?
It doesn't read the file, it just loads it into memory and gets a fingerprint of the file (A number which is unique enough that when combined with the files size should be accurate enough to work out if a file is different) which it sends to the server for it to check against its own files.
The system also monitors the files for signs they have been altered(I.E one method is checking every so oftern to see if the date they were last modifyed on differs from the date it was set to when FLSAC was started).