' Wrote:Im not giving out the Source code. The source code WON'T prove anything. I could easily remove any offending code before sending it. So all it would do is put FLSAC at risk of being leaked without proving anything.
Actually if you sent the admin team the source codes for both client and server, we could compile them ourselves then install on the server and distribute the client side version in the next mod version it would prove something. We would have to include your updates of FLhook source in our version of FLHook and re-compile it anyway.
But that could also be called stealing your work and including it into Discovery so unless you don't 100% agree with that solution, there is no point in forcing you to do so. We would guarantee you credits in-game and in the mod readme, but still it's up to you whether you'd accept that or not.
It is true that you can verify by any packet sniffer to where are those packets sent so it they were sent to a different IP than the server's it would be obvious something its wrong. If you sent some malicious data to the server itself, then again there would be no point in doing so, because you wouldn't have access to it. You could also hack the server itself, but I log all headers of incoming/outgoing IP packets to the server on a linux router in front of the server and we run quite a clever firewall (able to detect DoS attacks automatically for example) so this also reduces the chances.
So let's stop discussing Stucuk's non-existent (I hope) malicious intentions and let's move somewhere, shall we?
I am sorry but I have to say he's just trying to add a functionality that should already have been included in the original Freelancer (both client and the server) in the first place.
Let me just specify my previous question, I don't know if I put it right. We would need a special server-side version for testing purposes that would completely ignore players without client-side FLASC program, but it would be 100% functional with players who have it installed (including kicking). I would like to create a testing group of players, as large as possible, who would install the client and play FL like they do now, without any changes. Some of us would then try to test the behavior with modded ini files and I would also like to watch the impact on the bandwidth and server's performance. So it would be testing in real-time operation, I know it's not preferable, but I fear we don't have other options to test it with so many players on.