Fun event all in all, few pointers for future ones based on what I saw:
1. implement event shields, brought this up during the stream and I think it's still a good idea. We have titan armors, make titan shields, something hard to destroy without being invincible like with admin shields. More tools in the box is only a good thing.
2. An obvious one that has been pointed out several times already, communication. Making it a respawn event was a good idea, but it should've been it from the start. No event of this scale should not be respawn unless you want it to last like 10 minutes.
3. Similar to 2, a general statement that the flagships would not be able to be destroyed by players would have prevented a lot of confusion/distraction.
4. This one is for the playerbase if an event has an objective, play the objective. Objectives are cool and fun, they make it more like the storyline rather than 'big pew'. There's nothing wrong with big pew, but they're far more common. Enjoy the variation when it presents itself, especially if you're worried about pixels like some people in this community are. Again, nothing wrong with that, but keep in mind how to do it if that's what you care about.
5. @Darius ' idea of having a phase 2 with liberty navy marines heading for Erie would have been pretty great. This not happening can easily be attributed to inexperience and hindsight, but it's a good lesson to learn for future events.
6. The outcome could have used a bit more nuance, the planet is already under liberty control, its infocard makes it obvious it's not an independent planet anymore but zoner cities are largely autonomous. I get what the writer was going for but a bit more 'fluff' would have gone a long way here.
7. Also something that's been brought up, instructions for the cargoships should have been a bit more consistent. I applaud the decision of some of them to 'put up less of a fight' when the event looked extremely lopsided, but not using shields/bots is pretty hard to justify even in that situation.
8. If there's one thing I would've suggested to change in this event, it'd be to give the zoner transports the pirate iff. We have a command for it and it would have made them stand out in a sea of white and purple contacts. Zoner players can't be expected to do something that might impact their actual character, but event ships? Yea that would've been a decent solution.
9. The semi retcon of the briefing due to reactions. Eh, I get why it was done and if it's something you catch in the first few hours then yes of course go for it, but in this case it was so late I would've recommended just rolling with the punches. I wasn't involved in any of the comms that were flying around, but I can imagine it must have been frustrating for those who were and it's not like the rp would actually impact the event. The ID and ship class restrictions would have been enough of a countermeasure to keep things in check.
10. Scoreboard! Show people how they did, some people tried new ships/loadouts, hand out some forum titles that people can use to show they were there. I'm sure plenty of Zoners would've loved to have 'Defender of Erie' or something along those lines on their forum account. Make them feel more attached to the event and the outcome