tldr; Discovery lacks easy-to-enforce character deaths making Nomads and their Nomad thralls hard to actually fight against. Who would've thought.
No, but, really, all that has been said above can be summarized with what I mentioned. As a former Aoi member I can also bring up the fact that the ID allowances are actually beneficial towards the Wild playerbase, but only if they're restricted (no, Wilds don't find battlecruisers around) and if they're flown by actually decent individuals instead of John Doe.
Also on a slight tangent: With all due respect to Order players, unless Discovery starts enforcing actual character deaths as a rule, your faction's more or less irrelevant as its modus operandi revolves around assassinating important figures that are deemed a threat to humanity or the faction itself. Killing the same player in-game over and over to proclaim that it's finally destroyed just ain't cutting it, which is part of why I stopped playing both my Order and Wild characters.