(05-28-2023, 12:59 PM)Haste Wrote: I will admit I skimmed this post, rather than read it properly, for now. But I will say that I agree with many of your points. I'll give it a better read later after I drop some of my thoughts here.
The theory behind the virtually unrestricted Wild ID was that restrictions would be enforced by the official faction(s) using it. Aoi had explicit rules against crazy tech-mixing, mandated that its players own native Kusari tech ships, demanded explanations/bios for characters that weren't "just" the standard-issue Kusari infectees the faction represented, etc. I will say that these standards lowered over time as people became increasingly worried with passing activity checks rather than being the highest quality possible faction.
That theory only holds up as long as everyone understands the "rules" you implicitly agree to when using a virtually unrestricted ID as a player and/or faction.
I never liked the "Fly any ID" exception. I never made use of it. I never encouraged Aoi's members to make use of it. I think expecting the entire server to try their very hardest to ignore your blatant infectee tag is just unfair to them. If you want to be an undercover infectee, do so untagged or as part of any other player faction, and use that faction's regular ID. My own Aoi Iseijin character did exactly this, as Cipriano Adimari was a CL} (Outcast Faction; Contari Lance) member first, and a Wild character second. And he was definitely a little bit weird, which members of the faction picked up on often enough. But maybe he was just on the spectrum, who knows.
I do also agree that it is very important for infectee characters to actually have flaws and to be, "to the trained eye", recognizable as infectees. While I do believe that they should come across as very human - as that is the point of their existence - there need to be some "cracks" and faults someone can notice if they pay enough attention. I have also toyed with ideas of "scannable items" that are mandatory to be equipped on infected characters that specialized scanners (that a faction like the Order would have access to) could detect, or something along those lines.
As it is I think Wild ID'd ships, and regular-ID'd-but-wild-tagged, have it a little bit too easy. Excessive use of those non-Wild ID'd ships makes it so factions like the Core, Order and even intelligence factions are powerless against their main adversary. This sucks and needs to change.
Some very nice takes by OP.
+1 Haste.
Virtually nothing to add at all.
Give back old Aoi qq