' Wrote:- the ID cards showed NO more stats, but only a history and maybe the type ( particle, plasma etc ) - it wouldn t show you that it does 1026 shield hull damage and maybe 598 shield damage. - instead it would just say that its an experimental weapon doing extremely much damage at the cost of terribly much energy.
I don't think I like this because it just makes the gap between initiates (people playing the game for some time) and newbies much bigger (there is a gap already, that is only natural but the game mechanics should offer ways that a noobie can gain on his lack of game lore skill without needing to play for years and rely on rumors). It also makes communication much more needed (which may be a plus in your view but a minus in my view where I prefer lonely, anti-social characters).
However I am also the embracer of compromises what you are saying should be nice to have for some weapons (say the coded weapons). Thus while you can still play and have a lot of fun with the normal weapons once you get to the coded ones (which my the game mechanics should be possible only after a long time of playing since it requires you to get all that money to get all those ships and weapons to explore those dangerous areas containing those weapons) you should know the game enough that you should have some ways to find out more info about those weapons even if their infocard does not show it.
So yes, while I don't find it a good feature for all weapons/items in the game, I do find it nice for rare/powerful items (adds some mistery to the game).