Having been added as a playtester recently and testing out the new snub weapons, It has been a really cool experience overall.
Most of the main missiles homing missiles(Paralyzer, Firestalker and Sidewinders) feel generally fun to play around with in a way that one has to lead and in a way "push" his missiles to where you want them to go.
With said missiles, you can also create multiple traps against your opponent whether you're firing 2 missiles together or separately to make them move the way you want them to move. That is also without saying that you still have your guns, mines, and cruise disruptors to ensnare your enemies with.
Cannonballs on the other hand did not resonate with me in the little time I had using them but they do deal massive amounts of damage and also displace your enemies not forgetting that you can also chain fire them to create more opportunities for yourself and to pressure your enemy.
The light missiles were interesting overall, allows one to maintain pressure and keep the enemy moving and should they be caught sleeping, they'd be outturned and hit by them in their efforts to reset the fight to a neutral position.
Light Railguns were phenomenal and will tickle the fancies of all the aimers, rewarding patience, good aim, and positioning.
I was also quite terrible with the mini razors but if one is able to force their opponents to make a mistake, it's an incredibly punishing amount of damage to take.