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Joined: May 2012
Staff roles: Balance Dev
(09-18-2023, 06:37 PM)Omicron Wrote: Interesting. I guess the "sums" having some variation is to account for things like turret arcs and profile which are not as... quantifiable as pure stats. I think I will be looking most to test gunboats in practice most of all.
Any chance we can get simmilar formula for weapons? I am curious about the process here.
Weapons for capital ships have mostly been eyeballed, with efficiency versus velocity being the main way to keep things balanced and grounded. There's only a handful so it's both more difficult to 'calibrate' a formula and a little bit of a waste of effort considering it can be done manually to similar effect.
Efficiency (power usage) for fighter (and bomber, as of the patch) guns is calculated based off of alpha damage, DPS, velocity and dispersion, and I can at some point try to type out the formula behind it.