(09-20-2023, 03:01 PM)Aingar Wrote: (09-20-2023, 02:59 PM)TheSauron Wrote: (09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time. Maybe there'll also be some different JDs available to be built, who knows? I know. I wrote it with JD4s for group jumps in mind, I should've specified it in my post. And yes, I know the Bustard exists. But, I do not believe it was mentioned: do jumpholes persist after the ship that spawned them logs off? They only last ~30-60 seconds, plus however long it takes the ships currently traversing them to come out of the other side.
(09-20-2023, 02:59 PM)TheSauron Wrote: (09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time. Maybe there'll also be some different JDs available to be built, who knows? I know. I wrote it with JD4s for group jumps in mind, I should've specified it in my post. And yes, I know the Bustard exists. But, I do not believe it was mentioned: do jumpholes persist after the ship that spawned them logs off?
(09-20-2023, 02:45 PM)Haste Wrote: Cruisers can run JD2s. JD2s are nice spicy 1-ship jumphole generators with a 15 second chargeup time. Maybe there'll also be some different JDs available to be built, who knows?