(09-20-2023, 03:48 PM)Sally Wrote: What happens if a Plover with a full load of cargo docks into a Bustard with a docking module, and then the Bustard tries to jump through the spawned hole?
Congratulations, you've moved 900 cargo over 5 systems, using 7 players (bustard, 5x plover, beacon ship) while burning a big chunk of money for jump batteries.
If you're lucky you'll pay off the fuel costs. Not a real concern.
For comparison, right now Bustard can move infinite distance with 1800 cargo capacity, alone, which sounds 14 times more efficient, and I don't see people doing it.
Cool, I'll see what can be done once the economy patch drops.
On a serious note, yeah, this seems like it's indeed the end for jumptrading/smuggling, I doubt it'll be even necessary if the economy routes are actually good, and we had enugh fun already with the broken Kidnapped VIPs, that was a nice good-bye to these kind of shenanigans.
By the way, I noticed the jumphole spawned has both ends, can a ship jump back and forth or the exit hole is just for aesthetics?