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Staff roles: Balance Dev
(09-20-2023, 04:33 PM)Chronicron Wrote: That is... Twice as much as we have on live. Any particular reasoning behind this? Because the original price of jumps was upped due to jump trading. With jump trading gone, what's the point of having expensive jumps?
Almost everyone will agree that Discovery lacks money sinks. What's a better money sink than charging people a somewhat significant premium for literally bypassing the game's travel times? It's exactly what you want: a repeatable, luxury feature you can easily live without. But if you do make use of it, it'll add up over time.
Maybe twenty is a bit much -- and it's easy enough to tweak -- but I also feel like reducing the cost in a game where a ton of players are sitting on billions upon billions of credits is a bad idea.