Posts: 2,999
Threads: 181
Joined: Nov 2009
Staff roles: Systems Developer
(09-26-2023, 05:36 PM)Sally Wrote: Kudos to Nyx for that cover art, that's wallpaper potential.
By the way, most GIFs throw 404s, I guess it'll be fixed in any moment.
Should be fixed now, thanks.
(09-26-2023, 05:36 PM)Sally Wrote: Why though? These mines exist as a deterrent from bigger threats to move through and into areas of interests, warships and transports should get slapped hard by these mines so their damage should be strong enough to deshield and cause serious hull damage if you start crashing into several of them in a row, snubs and and freighters are smaller and agile and should be able to avoid them without issue.
Because of 1 reason only, which is also why we didn't play around with gas pockets - sever side desync. The mine/gas field needs to be manually aligned for multiplayer in order to not cause a desync, and it's an area I personally haven't toyed around with due to time issues because, from what I understand, you need to manually align them to the last pixel. I joined the dev team pretty late in the patch cycle, and other tasks took priority, but I'll definitely try to fine-tune this for a future update.
This doesn't matter for full minefields like Zone-21, but in Dublin or Omega-5 it'd be too harsh to snub players if one mine detonating 200m away instakilled you.