(11-20-2023, 10:11 PM)Czechmate Wrote: And sieging way too easy with preset JD coords, docking modules, siege guns and ammo in conn and every dockable base for everyone.
I think you're right about bases being too easy to siege now. But not for those reasons.
Mostly, it's because the damage cap is absurdly fast and easy to reach, even with very low numbers of ships, to the point you can successfully repel an attack and in the very same window, have just a handful of people "sneak in" an almost full cap damage attack at the end of it. It's disturbing that two gunboats can hit the cap comfortably in just over half the window, and an actual group can do it in minutes.
Second is the comically low repair rate, which might as well not exist. Repairs are so slow that the defenders have to essentially win every single fight, every single siege window, throughout the entirety of the dec. The defenders can rally their strongest and win, say, three attack windows in a row and offer complete protection throughout, but it doesn't matter, because the repair rates are too slow to make up for even one attack.
Basically the attackers can afford to fail most of the time, while the defenders have to be both perfectly vigilant AND succeed in combat pretty much every single window.