(11-30-2023, 09:34 PM)Fiorella de Marco Wrote: Outcasts are harder to play because Outcasts are not ordinary people living in Omicrons like Corsairs - they are their own species with their own conditions for proper portrayal.
That's entirely subjective. Every faction in the game has a baseline difficulty to roleplay properly - knowing lore, knowing developments, having decent writing skills, level of creativity, good command of the English language. Adding layers of complexity to the roleplay is also subject to personal choice and capability.
I consider your roleplay great, but that's a consequence of your skill and irrespective of your faction of choice.
(11-30-2023, 09:34 PM)Fiorella de Marco Wrote: For example - The fact that Outcast factions don't take 'Outcasts' who were born anywhere other than Malta is correct because all Outcasts were born there. And none of them will ever voluntarily leave that planet for the long term.
Corsairs have a similar thing about cultural heritage and are not keen on taking foreigners. They have to be Corsair born.
(11-30-2023, 09:34 PM)Fiorella de Marco Wrote: Another example - unlike all other factions, for example, it is completely worthless for them to conquer or attempt to colonize other planets because they simply aren't Malta.
I would argue that makes RP easier particularly when it comes to foreign policy/relations with other factions since you have less options on the table to consider.
Separate from that, it's worth mentioning that when I joined 2 years ago, one of the major factors as to why I picked Corsairs for DTR was that there was hardly anyone playing them and there were no really active groups playing at the time. The Omicrons were pretty empty in fact. Take what you will from that and the current situation.
Having an active community / region is a net positive overall in majority of cases.
Give me the liberty to know, to utter, and to argue freely according to conscience, above all liberties.