The general point of events is to generate activity. It has already been established a few times with events gone by that limited trade events are boring and just run out too early, defeating the object. We should learn from this. I don't know why a trade limit is thought to be a good idea.
We're sat around waiting for this event to be put back on. Can you up the existing limit, or figure out a new route.
I should say that the event is otherwise fine and has been interesting enough so far.