Hello. Its nice that you opened up about your concerns. Here are my two cents.
(03-15-2024, 01:15 AM)Tenshi Kuonji Wrote: Freyja is between 28-33 years old, which might seem young for her position. However, I believe her age could add an interesting dynamic to the game, challenging traditional expectations and bringing a fresh perspective to her role.
I don't think there is something of a fresh perspective or any interesting dynamic to her as a character. She's young. That's it. If there truly is some mechanic I'm missing then do let me know.
(03-15-2024, 01:15 AM)Tenshi Kuonji Wrote: The reason for such a young character in a high position was due to the lack of players willing to play as Polizei in Rheinland. The faction was practically extinct, and in an effort to revive it and make it more appealing, I asked to take the position of 1IC (First in Command), i got the 2IC and then later promoted to 1IC when people see my REAL interest in playing as such. We currently have five registered members and are working on “de-militarizing” Rheinland to show that playing as Polizei can be fun too, while leaving the “Rheinland Military” to do what militaries do.
I think players would've shown interest in the faction regardless of the character you made. It really didn't have to be a character with the appearance of a 13 y/o (or worse) kusarian/japanese girl to suddenly spark interest. You could've picked any other picture to showcase that yes, she's young, but she doesn't look like she was just spawned out of the uterus.
(03-15-2024, 01:15 AM)Tenshi Kuonji Wrote: I understand that as a Direktorin, you might expect a 40-60 years old female, but I prefer to give some life to the character. Sometimes when older, you lose skills, and while having the ability to get into bigger ships and so on, I like more the style that Freyja can suit almost any ship, even fighters or bombers where younger pilots usually rely on answer speed of skills and not in armor and shields. That doesn’t mean she dislikes the capital style, but it is usually more used when needed or something instead of the “usual only ship she flies” (And helping with a lot of people wanting to be more "Fighter Pilots in game now that we only see Caps, caps, CAPS everywhere, one wanna gave you and you denied, crazy i know)
I fancy the type of RP where the faction's literal leader doesn't go strutting about risking their life in fights and such. I'd expect a "Direktorin" or whatever to sit tight on paperwork and tackling logistics, or maybe just managing the people she/he leads. Especially when it's an official, lawful position. If I wanted to go about and fly ingame under that tag I'd make a secondary character for it. A boots-on-the-ground type.
...or keep the First in Command on more secure ships like cruisers and above, you know. That works too. I'm not a fan of caps either, but sometimes its better to keep the big people in big ships. Again, just my thoughts on it.