(05-01-2024, 06:45 AM)Antonio Wrote: If you’d step out of your paranoia bubble, you’d know. I’m not even going to dignify the rest of the post with a response, as it’s such a low effort bait you should know better, especially after just sitting out on a 30 day ban.
There is a certain category of people (not so small) who meet you only in battle. Moreover, I am sure that there are players who have not met you at all, due to the fact that they are doing their “white” or “gray” business in isolation. The fact is that any guild of hunters or something like that exists exactly as long as they have a job. After they kill all life in the Sirius, they disappear. Kauket's question is not what perks you want or whether you need them. The question here is how Aegis plans to survive in the long term and what you plan to create. Conventionally, tomorrow all the criminals will disappear (which is not far from the truth, considering how poorly organized criminal life is in Sirius), and there is simply no one to kill. What will Aegis do?
One would imagine that a faction doing their job is a good thing, do we really have to ask ourselves what a BOUNTY HUNTER faction would do if there were no more enemies? This is a roleplay server, and the single most vital part of the Bounty Hunter role is to shoot down opposing forces for money from mostly lawful entities. They're not Freelancers, I'd say they do their job very well if they see a hostile and engage it. That's how things go, it would be unrealistic and immersion breaking if they sat around for hours upon hours to chat with the local corsair that knows he cannot win a fight ooRP and decides to just gives up and attempt to roleplay out of it.
Jarring, really.
Good luck guys.
Last words are for fools who have not yet said enough.