(05-01-2024, 02:41 PM)Haste Wrote: To me, Aegis in its current iteration is the embodiment of this graph (I made it myself in paint (and I even put a little border on it afterwards)):
As a faction, it's collected a solid group of (significantly) above average PvPers. I can't say much for the roleplay of the faction, as my interactions are both fairly limited and generally have been little more than a few lines of foreplay-tier roleplay. I have attempted to get a little more out of the Aegis ships I have encountered, but as of yet have not succeeded. I may however simply have gotten unlucky and bumped into the wrong people or the right people at the wrong time. I'm not too fussed, as I don't think bounty hunter roleplay has to be particularly elaborate. As an (aspiring) official faction, of course, a little more will be expected of you, and only time will tell if you're able to deliver.
Anyhow, back to the point I was trying to make. My biggest concern with this faction is this: Discovery is an "open world" game with no matchmaking whatsoever. Players are free to pile as few or as many ships on targets as they desire. However, historically, players have generally self-enforced some basic fair play rules. These rules basically boil down to: attempt to make any fights you pick as winnable for both sides as you can. There's all sorts of tools for this, but the most commonly employed ones are (or were):
Pick the right players. If your players significantly out-skill the opposition, consider letting your weakest players have their shot before sending in the big guns. Alternatively, allow yourselves to be outnumbered to a significant enough degree that your opposition has a realistic chance at winning, or at least collecting a few blues before being taken out.
Observe how a fight is going, and if it's lopsided in your own favor, pull some players out. Either take the fight outnumbered or replace your stronger players with weaker ones, if possible. This can be tricky, of course, as the player you may want to pull out might also happen to be the enemy's target and the one bleeding bots, in which case pulling them out would be a dick move.
As a highly PvP-focused faction that is often the initiator of combat, the onus is usually on Aegis -- who find themselves in the driver's seat more often than not -- to show restraint. I am aware that the culture around fair-play has shifted quite radically in recent years -- for the worse, unfortunately -- but I also do believe that we can still turn it around. It's up to factions like Aegis, especially as an official faction, to make that happen.
(05-01-2024, 10:20 AM)L1ght Wrote: Bear in mind though I see people complain ''Aegis comes online time to die I guess'' - Bounty Hunters are supposed to be competent, if we weren't there'd be no reason to play bounty hunters as we wouldn't have a single pay out. It's the nature of the faction.
Takes like these worry me a little bit, as it appears -- at a glance -- to be an attempt to use the fact that this faction -- unlike most others -- gets paid for successful kills, as an excuse to forego the fair-play etiquette mentioned above. If your goal is to ensure that every time you log in every possible target you got anywhere near is dead, then at the very least you should make sure that your targets are getting ample chances to collect some kills themselves, as that tends to soothe the pain of being shot down quite well.
I think, however, that the problem lies in the graph at the beginning of my post. Players on their climb to the top tend to develop egos that have yet to be cut down to size. Aegis has a large roster of individuals that are, probably, still in this stage. It's these players that often struggle to "allow" themselves to be killed in PvP, and as a consequence are hesitant to really take self-enforced fair-play rules to heart. What I don't think helps Aegis' case, either, is the fact that in this faction this attitude is coming from the very top.
Despite people making claims that they're trying to course-correct, I have yet to really see any significant positive changes. However, I genuinely hope to be proven wrong in the future.
Thank you for your constructive criticism, but you know I disagree on some of the points you said. The fair play-etiquette goes down the drain when you have over 50-60 people of various classes in a single system shooting it out, even then we try to help out the losing side which in most cases are either the lawfuls or the Core. When it comes to snub fights, we've always tried balanced them, heck I myself have taken on 3-4 people alone. This is also strictly speaking as if 100% of the competent pvpers are in Aegis which you know, it's not the case.
As for players with lower skill set, they usually set out to kill one of the bests in this case lets say Aegis. There were many times where 404th would openly log in numbers to shoot us and they enjoyed that gave them something to work for skill wise. So I don't see where or what or who we've driven out of the game as you are potentially insinuating that, but apart from one group of people I don't see nor have I been approached about having issues with Aegis the bounty hunter faction.
As for the quote, no matter how much you overthink it, appeal of Bounty Hunters is killing for money. As for the OF request, we want to be OF not because we want to shoot more people (lol), but mostly have something deeper to do and play around rather than just target unlawfuls for bounties (which is the only thing the ID allows you to do). I've always likes corporate warfare, tip toeing down the line of lawful/unlawful while getting money.. etc. More depth over all is to be expected if the OF request is approved ofc.
Overall thank you for your feedbacks.
Edit: OF or not, thanks to all of you wishing us good luck. See you all in space o7