(05-19-2024, 07:29 PM)Barrier Wrote: ...
So my question for you is - is PvP balance a problem? And if it is, how do we solve the problem?
From my outdated gameplay, i enjoyed fighting any battle in caps. For the reason of even if u are going to have a loss in the battle, you are still going to make considerable damage to ship. Making win closer.
My effort mattered. Even if i was not winning.
With snubs, i had issue that... basically people could evade all my shots, and even if hit, they would replenish their nanobots and batteries from some other fallen ships.
With removal of power from all newbie friendly guns like missiles for snubs (as well as heavily nerfing at the time of my gameplay super armored fighters), there were no really option to fight against professional fighters and making "ANY" impact that would show my effort mattered.
I could as well just do suicide for that matter against death wall result would be very much the same.
So tldr in my opinion: make events with caps.
And if u wish making sub fighters more friendly, try to shift them to more armored/battery state with easier to landing a hit to enemy ships for newbies.
give an option somehow if not winning, but at least damaging enemies (and making hits themselves).
super armored superfighters and freighters worked very friendly before, if they are still usable and could be engaged in some suicidal dangerous battle against professional players, then it is fun not really up to date with current balancing.
Events often had limitations against usage of such ships though
Some also funny note: It was really cool to have ability with some luck winning against professional players, if i managed to combine correctly ramming with rockets and mines together. Suicidal, but fun and with chance to win But as far as i remember mines were nerfed against this gameplay i think too at some point. Together with nerfs to superfighters, it made considerably harder to go for tactic i think.
Everything was leading towards forcing to use guns only, and with aim problems against professionals... we go back to issue of potentially landing not even a single hit, or professionals replenshing their nanobots/batteries from somewhere and going back to full capacity like it is nothing. (P.S. may be to make nanobots/batteries not lootable too?)