(05-21-2024, 08:59 PM)Czechmate Wrote: Entire balance is moving away from rock paper scissors and luck/instakill to drawn out chip damage and everything viable
My honest question to you though is why should the balance be down to luck/instakills? SNACs were quite frankly simply a tool for aces to win 1v10s, something which I honestly remain convinced would be worsened in the current meta when the aces now are significantly better than the aces 10 years ago, and double nova was simply a method to get neuron activation and remove anywhere between 1 and 5 people from a group fight simply because they didn't have eyes in the backs of their heads. I don't see how that promotes healthy gameplay.
Removing luck = less chance for weaker people to get the good old win from time to time and have an incentive to enter fights vs stronger players and bigger numbers
At the same time i can see the merit of idea of One hit strike removal and making it all Chip Damage. space simulators flare well in this strategy.
The only little problem here that... Nova torpedo at superfighter was basically suicidal way for Chip damage. I think its removal is not justified within this convention of logic.
And that Chip damage by guns only makes snub aces completely invincible if they can't be just shot down. But with removal of looting nanobots and addition of missiles, this remedies this issue in major steps. People can take down... a single ace eventually now in reliable way
So.... in general it is kind of going to right direction with Chip Damage i guess? Just some bumps on the road towards it.
Or at least it feels like it is going into right direction if to extrapolate how other space simulators function in their battles.
If everything is Chip Damage with reliable way to harm oponents in snub fighters, and they have no means to stay invincible and grind through dozens of players. Then it is kind of what i imagine being a good way and similar to how Caps fight go. If just two newbie snub fighters can take on ace now and take ace down with very strong enough chance (instead of reliably just dying as it was before), then some kind of balance is achieved i would say.