Regarding the proposal itself i prety much underline every word @Ravenna Nagash said, i do see there are many interesting things on it for sure like the ZOI extender for instance.
But honestly, what if we approached it differently?
Why not just remove "Official/Unofficial" Player Factions?
Like in any other game that has clans and factions and groups, it would be just "Player Factions",
Why would players "control" an NPC faction that serves as that same faction's "driver" of the plot? "That is like the charriot whanting to pull the bull" imo.
For fairly obvious reasons, players are not and should not be involved in Story Development, one thing is to have an oponion or to be heard, but to demand "ownership" of and NPC story is just disingenuous
Suppose there was only player factions in the system.
Player Factions can pay in credits to have their very own personalized ID and logo for the group, if they so choose. The team is free to demand as much as 50 million dollars for a "custom" ID and logo, subject to the RP assessment, of course.
Quote:jammi Wrote:
5.6 - Official Factions may, on a monthly basis select one of the following:
5.6.a - Select one mineable commodity as a “priority”, conferring a 3.5x Mining Bonus on the Official Faction ID. Factions with no mining bonuses may not apply.----- rotate weekly
5.6.b - Select one non-mineable commodity as a “priority”, conferring a discount for purchase and/or profit bonus on sale while using the Official Faction ID.--- rotate weekly
5.6.c - Select one refinable commodity as a “priority”, conferring an enhanced POB manufacturing discount and / or increased refining speed.----------------------------this should be an option for all PoBs, or rotate weekly
This would balance things out so Indies also get "Toys" and the Dev. Team could use it to drive player activity around the map as they see fit.
Everything else can continue to function as it is, this system would take preassure off the Team as well as the Faction themselfs greatly reducing atrition, and improving overal enjoyability within Disco.
By turning certain aspects of the game into something achievable without spending years in it
All Faction perks could still be requested pending RP.
I think you guys get my idea, its "Player Factions" period,
Wanting to have a say on an NPC faction is a weird power grip only possible on Discovery to be honest.
All player groups whant nice things,
Players say:
-"if i cant get a Toy and the other kid has it, and we whant official too etc, etc, etc"
Team solves for good:
-Toys are availabe to anyone who pays XXX Credits you can have a Holo-logo (great idea btw) on the ship and custom image on your ID and your own tag.
-Special requests, crazy Perks and Core 5 for your faction needs tons of RP and work. Cheks if this is maintained inRP will be made, if you have no activity or no RP folow up after your "gifts" are attained, your "Gifts" will be removed.
(Regarding the Governments and that kind of stuff... pls cut the power grip by the root... make factions what they actualy are: Player Grroups 99% of the time made by friends, and yes they whant nice things too ofcourse hehe)