(10-28-2024, 07:57 PM)Barrier Wrote: To me, the cut-off is pretty simple. If a ship can challenge a reasonable cruiser player in the course of an INRP contraband scan stop, it must be restricted. And I don't mean run away (which for example a freighter can easily do). I mean take on the cruiser in combat and force it to retreat.
Can you please provide complete testing data where a Bulwark and a Longhorn bested a reasonable cruiser player? The only combat experience I can provide for my Bulwark is how he was utterly ass blasted by 3 npc snubs the other day.