(10-28-2024, 07:57 PM)Barrier Wrote: To me, the cut-off is pretty simple. If a ship can challenge a reasonable cruiser player in the course of an INRP contraband scan stop, it must be restricted. And I don't mean run away (which for example a freighter can easily do). I mean take on the cruiser in combat and force it to retreat.
Can you please provide complete testing data where a Bulwark and a Longhorn bested a reasonable cruiser player? The only combat experience I can provide for my Bulwark is how he was utterly ass blasted by 3 npc snubs the other day.
Note that the Longhorn is not in consideration for me, only the Bulwark. I'm simply comparing its stats to a Rheinland Cruiser.
Bulwark: 1231650 hull, 750 bats, 4500000 power, 32500 recharge, 12.18 angular speed,
Donau: 920000 hull, 1180 bats, 706000 power, 45375 recharge, 18.53 angular speed.
On paper, the Donau is outclassed, except for speed, which seems less relevant due to the Bulwark being the defender (as it wants to proceed to the next lane or even cruise away).
And yes, I would be interested in seeing a Donau vs Bulwark duel. But until the Bulwark is the consistent loser, I'll follow the stats and restrict it.
Well wouldnt then the Obvious Solution be to eithet Nerf the Bulwark or to Buf the Donau?
The obvious solution is to nerf the Donau and buff the Bulwark. Thus Bulwark players don't need to care about Rheinland police players, knowing full well that they cannot be stopped. Thus roleplay can be had on their terms, and not on the terms of house laws.