(10-28-2024, 09:19 PM)Semir Gerkhan Wrote: I don't understand why a transport MUST be viable in PVP, no matter what. I don't understand why the trend of converting ALL the transports into combat ships is a good thing.
Because autowin/autolose matchups are not fun. As it is right now, all a transport can do is comply with a pirate's demands with no agency of its own. Giving traders the option to fight back, or at least suppress the pirate long enough to get to safety, are net-positive changes that give people more avenues to handle a piracy encounter. People who are not interested in anything but paying off the pirate will still be able to carry on as they were, while those looking to do more than log off at the mere hint of a pirate will finally have options.
In my personal opinion it's a net gain for pirates as well, as being hit with "ok how much" or snuffing out a transport in 30 seconds flat is just not worth the time. It'll still happen with upgunned transports, sure, but there'll be more actually noteworthy encounters and fights sprinkled in between.