Hello, gentlemen pilots. Let me, first of all, express my gratitude to all involved in the creation of this mod and the server of your favorite game. Secondly, I would like to express my opinion on some aspects of the balance on fighters. I will not talk about larger ships, as I do not use them, at least now. I have been playing on this server for two years now.
1. Regarding guns. When I started playing, guns were divided into classes: light, medium and heavy (bombers). Now they can be put on all classes of fighters, but why the bomber should receive a weight penalty when you put a heavy gun created for him. I understand when it is put on a light fighter. And vice versa - a penalty when you put a light gun on a bomber not originally designed for it. Better yet, bring back the old system of dividing guns by ship class. And, increasing the flight speed of shells above 750, keeping the current speed of ships is not correct.
2. Missiles: This is generally a threat to the conduct of battles both in PvP and in group battles. A fighter can't carry so many missiles in its hold. 10-20 at most, make them more killable, but reduce the number to an acceptable number. Plus, the marching engine blocker should detonate them like it does with mines.
3. Shields: Remove this additional effect and return it to the way it was before. Also, weapons do energy damage when shields are active. I think this is not correct. Energy damage should go away when the shield is destroyed or not active.
4. Mines. I liked the way it was before.
All the new updates put a cross on the “skill” of the pilot. And, in the end: the game seems old, but loads the computer like modern games with a realistic component. The wish is that you can choose with advanced graphics and more light version of textures, as in the original.
Thank you.