' Wrote:It's also wrong. Getting into the Keepers is not a hard thing. Writing suitable RP is not difficult. You just have to wait, be patient, and listen to the feedback and be willing to line up with the Roleplay that is being developed...and before anyone says..it's not just Treewyrm that is making it. It's all the Keepers. And never give up. Snapp gave up after one month? That barely enough time to START understanding. And when you get to that point of understanding, once that thing CLICKS for you, you'll get into the Keepers.
The Keepers:
are fun to be part of,
are a difficult race to roleplay, so that other *Humans* can see it,
can be rewarding,
take time to develop and get into good roleplay,
can be a creative outlet for alternative or non-human roleplay,
ships are not to be scoffed at,
are not for any lazy, rushy, give-uppy or disrespectful people. It just will not work for you,
do not roleplay mindless drones with a dictatorial overmind. That is a complete misunderstanding of what a Nomad is,
require Everything. And Nothing. That is for you to figure out.
Actually, that sounds like most factions when you boil it down.
Chucc, I wish you good luck with that. I suspect you might have a difficult time with it.
Yes I know that, I have already read the post about the faction, but what I meant to say in that post was that what had happened to Snapp was insane, sorry if I didn't make it clear because sometimes I put my posts together kind weirdly. But you're right, if I did try and gave it an honest effort I might make it in, but the thing is is that I don't want to end up like Snapp and be pretty much ignored.
What I think I might do is just get a Nomad Fighter and try to RP as a Nomad (like it says in the faction's post). Or is it saying I should get one after applying for the Keepers and try it out and see what happens? Gah looks like have I have to go read the post again lol.