players are still allowed to form up an unofficial clan based on "their" idea of nomads - without the benefits of nomad tech / refixes i guess? - if that is so.... there are at least some possibilities to reach a wider spectrum of players who is willing to RP nomads but don t agree with the keepers RP.
after all, nowhere in the lore of freelancer 1.0 original story, its said that all nomads are the very same, or pulling on the same string. - furthermore, there can be humans live in a tigher symbiosis with the nomads than the parasitic co-existance. ( like the guys in the SP campaign in rheinland )
anyway - i think if enough nomad willing players bunch up, they could form a group of their own, doesn t need uber weapons and reputations or the permission to kill without interaction to be a nomad. - the nomads in SP were much more interesting ( the ones that possessed humans - which are wild, alright, but still somewhat nomad )
deceiving, coercing and exploiting the weaknesses of others - RPed as a nomad or wild. - and like the nomads in the very early stages of 4.82,3 ( before the rep fix ) they could consider the nomads around to be renegades without bonds to their agenda. - maybe not fighting them ( that means - actively hunting them ) but defending against them if pressed hard.
imo - that should be more than acceptable. - choice of ships is limited ... but if an agreement is achieved with the harvesters whos history intermingles with the dom kavash - they might be allowed to use their ships, too.