' Wrote:Tell me...How on earth can you fry your video card by altering a *.ini file in the Freelancer folder?
I lol'd at that one.:laugh:
You got me, mate, but I've done it.
All I know is, upon changing the WinCamera value, if you go too high (or perhaps even too low), it tosses your videocard into absurd modes. As an example, my last attempt with the GeForce2 resulted in my display being warped to some undescribable resolution, something like 240x350 (estimated guess). The image on my screen was more of a skewed, obsfugated triangle at the center of my display rather than an actual "square", and it didn't occupy the entirety of the screen like it should've (even under stupidly low resolutions like 320xwhatever it should've used the entire display). The GeForce2 was the only card I was able to actually see anything with upon launching into space, but seconds after my display died and then the card never worked again. I consider myself lucky that my LCD still works after seeing that.
I've tried all three cards in three different computers, two of which have identical hardware setups (motherboard/CPU n' all). None work anymore.
Things like this aren't supposed to be possible in the modernized computing era. This was stuff you saw back in Windows 9x when processes still had direct access to hardware via real mode, but the NT series of Windows kernels was specifically designed to correct all these things by placing buffers between software and hardware, like the Windows Executive Services and HAL. It's the main reason old applications/games don't work on newer hardware or on newer versions of Windows, since after NT Microsoft's "real mode" became non-existent. Hardware resources are now managed in user mode, which prohibits Windows applications from ever actually "touching" your computer's hardware. DirectX itself as a concept is intended to be a buffer of it's own, even..
It's possible that it could've been an issue with the version of NVidia drivers I'm using, I can't say for certain and I don't have anymore old cards to experiment with, so.. Just be careful, yeah?
Quote:yeah i found a sample config file that had all the right values, e.g. font scales, i'll try and dig up the link
You can find that sample file at the Tekagi's Treasure forums, but the sample file they offer won't work for everyone depending upon the monitor/resolution they're using. This means if you need/want the HUD to appear properly under a custom resolution configuration, you have to edit the file yourself.