' Wrote:We need more faction tagged/id'd traders. Factions like ALG, Kruger, BMM, Samura, etc. are all pretty much non existent right now. Why restrict yourself to a specific area when you can be 'generic' and go anywhere or do anything?
To put is simply, there aren't any perks to joining a fractionized trading group. There is no difference in trade routes (exception being, is that yo are restricted to that of your faction), you still receive protection from house officials, and you still get stopped by the same pirates. Create an insurance pollicy on on the goods your transport. Start a secure, stable payment plan to start a stable income. Do something
' Wrote:Personally, i think RP rules should be put in to make it so certain trade factions can only trade certain goods. Synth would be the only faction capable of transporting food rations, Ageira/Kishiro would be the only factions capable of transporting optical chips and gate/lane parts.
Civilian (i.e. "generic") traders would be relegated to low-profit items, and not be able to trade the company-specific products that make big bucks.
That'd solve the problem fairly well I think.
I say don't limit the indi traders to mediocre goods. For one, it would be almost impossible to enforce and regulation, requiring constant surveillance of bases and routes.
If anything create a consumer good that is unique to your faction, make it buyable on the designated bases at low cost to those on very friendly terms with the base, and be able to sell it at higher prices than the current goods.
-or-
Design new ships, with larger cargo holds and stronger hulls (no more guns than 10 cause thats getting into overkill) and lable them under the class of "Super-Transports". Make it so that only Faction aligned traders with proper ID will be able to fly them (much like LN ID, LSF ID, etc... are allowed to pilot Battleships, where as indi-military are only allowed upto gunboats)
Example of new ID:
Synth Foods, Inc. ID
Pilot carrying this ID is employed by Synth Foods, Inc. <insert Trade ID shpel>
Allowed Sips: Fighters, Freighters, Transports, Super-Transports
well thats my bit, to sum it all up, Make joining a Faction Trade group worth while.