Quote:Maybe we are approaching this from the wrong direction.
If someone performs a criminal act and for whatever reason is not able to be apprehended at that time, what would the lawful organization do?
Create a listing of individuals that are to be apprehended.
Simple layout
1. Pending issuance of a warrant.
Proof of the criminal action has been submitted to the House controlling the area it occured in.
This part is just the "paperwork" side of things that should promote interaction with different groups.
2. Outstanding warrant for arrest.
The criminal is now actively hunted. This is a 1 kill only situation which is to simulate the smugglers capture.
3. Criminal captured.
This can represent a history as to the number of times a smuggler has been caught.
Kinda like a rap sheet.
There should be 4 warrant areas, 1 for each House.
Any Lawful can act on any warrant and after capture the criminal is just waiting extridiction to the House that issued the warrant.
Now this has the possibility to be extended further into some RP event where the smugglers are transported to someplace like Huntsville. During this time unlawfuls could attempt to "free" the smugglers.
I prefer this idea...
And I like the idea of unlawfuls being arrested. BUT, they should only be able to be arrested in the house they commited a crime - for example, if someone thieves in germany we wouldn't hunt for him in the UK.
As houses are at war, Those caught commiting crimes in Bretonia would actually be thanked in Kusari.
This should apply to Bounty Hunters aswell, they're already too much like Sirius-wide police, let them police when given permission ONLY, and if theres a bounty on a smuggler, it should only be collected in the house the crime took place.
Also, what i haven't understood is why Liberty is against people bringing them goods from Rheinland?? Rheinland would be against that... and the total opposite is also true.
It should be like the Kusari/Bretonia Embargo, its illegal to move those goods towards the taus, not to move them away. The embargo is not there to harm your own house's trade, but the enemy's.
Therefore, taking anything towards Bering or Hudson is illegal, but not bringing them out of those systems.