The problem that you are not seeing Jpo is that the Alaskan gate is the only gate (as far as I know) that "should be locked" according to Vanilla Freelancer lore. Unless the traders that use it, can bribe someone for the codes they shouldnt be able to use it. Most people who use it are ignoring that they actually "cant" enter it, according to Freelancer lore.
That "key" commmodity is not about restricting peoples roleplay, its about giving people possibilities of that roleplay. What having a physical key does is take away casual users of the gate. That is a good thing.
It also opens up the possibilty for cops or LSF agents to roleplay as corrupt cops finally, in selling things that give access to "restricted space".
It opens up the possibilty of acquiring those same "keys" via smuggling or underground criminal activities.
It opens up people actually being able to really use that gate instead of just going there because they want to, or for the lulz, or for the trade route. It will make the gate unhackable by humans (except possibly the Lane Hackers). As it is supposed to be.
Of course even if you DO have the key you still have to get past the <strike>monkeys.</strike>..guards.
' Wrote:This is an incredibly silly idea. You already have a bloody embargo on Z21, just learn to enforce it. There's plenty of monkeys running about in BH and LN capships, tell a few of them to plant themselves over the Alaska gate and shoot people without the approprate tag and ID. If you can't enforce your own RP Laws, don't try to make the server do it for you.
Its not a silly idea, its how it is in Freelancer Vanilla which is what Disco is based off. The best way to make things work properly is to hardcode them into the game. Human nature is such that if we find an exploit that we "shouldnt" use, we will use it anyway. Just like Tradelanes are the only acceptable way of going 3000kph, so is making a key commodity that opens the "locked" gate. You "cant" use speedmods to go 3000kph, and so you "cant" open that locked gate, without the key. Actually making that key a physical thing that players can trade, barter, steal, buy, use... is a good idea.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.