I understand the concept good sir but the point is that if its more role play we want then simply have at least one ship gaurding the hole 24/7. Thats what would likely be done realisticaly. Do you think there is ever NOT a gaurd at area 51?
The problem is that it is meaningless to put it in the game if you do it right. Why? Because, as I have illustrated where there is a will there is a way. Example:
No smuggler would wear a smuggler ID, they would wear a trader ID. The only reason the players on Disco don't do it (hopefully they dont) is it is a punishable offense IRL.
So, the programmers throw the key access into the mix for the new mod. Who is allowed to have the key? If only the lawfuls are you just killed my RP and forced yours down my throat. If i can obtain the key (i the player) without sanctions no matter how hard you make it everybody that uses that route will get the key, and we are back to square one.
So in conclusion I think it is rather obvious that:
1. Making the key accessable only to lawfuls would not be fair, nor would it allow for propper roleplay.
2. making the key available to everyone would put us where we are now.