I test ran it last night in open SP. I copy pasted the exact values of the Falcon's agility. This baby feels VERY agile. I sometimes wonderd If I had made a mistake and copy pasted a Lightfighter value intead.. but I double and triple checked... It's a falcon:)
Weapon systems I planted a Titan powerplant and engine. 4x Salamancas Class 9s will eat through the powerplant well enough... it's ot overkill drainage but u can most certainly not spamfire to your heart' s content.
Gave it a class 10 shield which I feel it badly needs as 8200 armor is NOTHING to nomad cannons... been hunting nomads near the Kappa JH and it's bad if you get hit.. shield and hull goes away pretty fast. But the agility really makes this one shine in evasion.
6x salas sometime seem to kinda make it feel sameish as 4x codies. but if you use 4 salas and 2xsunstalkers... you can really put a dent in enemies.
Of course I have no way to test it's efficiency in pvp. But as the current stats go. It's not a "gimme your best shot...I can take it!" kida ship... it's more of a "hit me if you can!". Even class 10 shield goes down real fast and 8200 armor felt weakish vs nomad NPCs. But I was able to get the upper hand everytime, despite an odd scare here and there where I actually heard "Hull breach Imminent".
Angel_of_Mercy: I kinda like the idea of making ships hve special bilities or distinctive qualities or drawbacks, but even this setup I described above was purely for testing purposes. The ship feels nice to fly and that's what i wanted.. there seem to be no apparent bugs whatesoever so it's all good. I'll leave the rest of the setup up for decision by the dev team. I'll probbly send this as an exampe setup but i'll leave the rest to them. I sometmes feel it needs a bit more hard hitting though. At this point this ship seems fitted for missile use. 4 salas to take down shield and extra damage and blow them apart with dual sun stalkers or cannon balls. However... I really want to know how this baby goes in PvP.
Anyone know how the IDS name and infos assigning work? I mean i know how to set it up but I don't know the free slots for the next patch? is the dev team supposed to fill that out?