in my experience a class 10 shield from crete does not hold well enough against multiple NPCs and this ship has to have a dmg buffer cuz those 8200 armor go away pretty darn fast.
I see you point about pvp Fero... Do you have any other powerplant you wanna sugest more fitting for a 6 hardpoint salas and tizona combo? I can always go ahead and try it;)
Fact is...with that setup(note that i talk about vs npc only since in open SP i cant try pvp) you gotta treat this baby like a LF..always on the move. You stay put for a second too long and you get dead or get real close to it. I've managed to come out alive vs 6 or 7 level 17-19 BH's (some friendly sometimes appeared on occasion and helped)from the malvada cloud but I do press nanos alot.
A shield dmg buffer seems very fitting and from what i culd see... it's nothing that will keep you alive if you don't get your arse in gear out there.
all this is moot point anyways since the dev team will have final saying and I wont contest anything they say about balance (they should know better than me). I'm only speaking based on these trials I put the ship through.
It's not durable in terms of armor in any conceivable way against the NPCs in Gamma. I gave it a class 10 shield so this ship an survive more than 1 jousting charge. If they go all shield buster and launch a really heavy hitter like a missile or mine or evn a good barrage of codies... this ship is GONE on the first pass.
One can argue armor upgrades, which i currently have not equiped, will make a difference and I believe it will help ofc... but in pvp, the enemy has them as well... and codies.