' Wrote:I don't like that so much. Perhaps duplicate the original and have them back to back.
Have a gap inbetween with beams going across, and show cargo pods through them
Plus... i thought it were gonna be a load bigger than this, people would abuse it at this size. Needs to be much longer than the BS IMO
I like the original (first pic in this thread) lots though, and like the idea
But, now no shield whatsoever? give it a bigger hull and okay, but 400k isn't that massive, NPCs would drown this ship if it were out for a long time as is its intention, make it immune to NPCs I think
The ship HAS to be nerfed to be able to have a chance of inclusion--adding shields, improving maneuver and all are detriments to that. I don't know if it CAN be longer without having a problem game mechanic wise (view rendering, docking, etc.)
Its a simple cargo ship made for ease of construction, loading and unloading. Not meant to be "pretty". Its a rolled steel plate hull with reinforcement and components attached with an interior much like a shipyard--in fact, one could be a mobile shipyard (as role play).
The "boxes" sticking out of the end are the same things you see locomotive pulled trains doing--just cars stacked behind. Containers can be rapidly moved out of line, shuffled or replaced.
There is no fancy harness or frame as the pallet-cars are just attached to one another.
I am not a "modeler". This was a fair bit of work for me to tidy up. More objects could be added to the cargo pod doors to allow some texture differences. IF we are lucky enough to get it in play we can "pretty it up" more for the first update to the update.