' Wrote:The code for this would not take very long to make, but you stand no chance of getting it included because of balance. To properly balance a new commodity takes hours of work, which I am beting the Dev team does not have very much to spare.
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I have to disagree.
Today's trading is not balanced. Of course some unlucky introduction of new commodities could make it even more unbalanced but I doubt that.
Just imagine:
- we introduce 1 new role-play commodity for each "worthy = important, big enough" house/group
- their market (where you get nice profit) would be 1 or more other house, not all over
- some of these new things should be contraband for some of the systems of Sirius
After some real consideration we could make a plan for the locations/prices what wouldn't turn the existing economy upside-down. And the players (and of course power traders) would then point to the weaknesses what we could correct with the next version.
Everybody complains about the oorp niobium runs what I have never tried and such an initiative would not only provide an alternative for traders but also the chance for better RP (I also hate that oorp chatter bored guys offering donuts in NY - as it is Today).
Just for the seriousness of donuts: while I do not really like the donuts idea itself, it is rather hard to pick a characteristic commodity for Liberty. Somehow it is lot easier with Bretonia, Rheinland etc... (Maybe Liberty don't deserve any?)