' Wrote:Unfortunatly shield damage cannot be below 1/2 of hull damage... it can be higher thou... so "hull busting" weapons are not an option.
Well, i tried it out in Open SP, set a mine to:
hull_damage = 7500
energy_damage = -2625
(Shield Damage due to the 50% Hull Damage thing, is originally 3750, the -2625 counters that dropping it to 1125 shield damage as i mentioned in the suggestion)
This is the infocard for Nuclear Mine with the above modifications
This is 1 mine vs a Class 8 HF Shield shield (5,890 Shield Capacity) Quite visible it didnt do 3750 shield damage like it should if that statement held true (3,750 Shield Damage would have dropped it close to 25%, which didnt happen as it didnt even go under 50%).
This is 1 mine vs Marsflyer Hull (10,000 Armor) Doing 7500 damage, leaving Marsflyer with 25% Armor left. (this was taken to support the above statement against the "Shield Damage = 50% Hull Damage issue")
Also in the last two screens, to make sure people knew it was the Mine and nothing else, the scanner is visible and the Mine explosion is visisble