' Wrote:You can fragment Discovery further, establishing completely incompatible versions of Outcasts and Corsiars for instance. Anything is possible to the point that the environment being fragmented into strictly individual instances of the game universe interpretation, effectively rendering roleplay impossible, each one making own language to speak, no matter the reason why, good or not. But not everyone is welcome to the idea of speaking all different languages in the name of freedom of expression, that's where the initial purpose becomes irrelevant given the outcome, resulting in aforementioned Tower of Babel. Which is already there if you start to analyze the decisions taken for this half year. Connor, it's not possible to roleplay nomads with proper ID straight away due to it granting wide privileges as regards attacking (and being attacked by almost everything nearby as a consequence). I'm all for opening that in theory, but practice isn't a shining kingdom of flawless theories, it's gritty and it stinks. Has to be realistic.
I see what you mean, and I agree on your point about fragmentation. Its about balance, not complete statics or complete liquidity of the roleplay. I dont agree with not allowing other factions and players to the extent that I see, not knowing what goes on inside. But I also dont agree with a complete free for all with the nomad ID and the rights it allows. I've seen what happens when the rights are abused, and I've also seen the sanction reports.
The way you put the ID restriction arguement, I also agree. However, I suggested a balance in between; for instance, allowing independant nomads and other nomad factions who've been through a filter or two to weed out those who aren't quite ready for the job, rather than having to be a faction member to be a nomad. If that will come with time and progress, then please, as fast as possible!