' Wrote:So I think the eventual conclusion here is that anyone wanting to create a new Nomad faction should do a few things:
1) Work with Treewyrm and others to ensure some continuity in the general RP of a Nomad. This could include detractors so long as they behave, inherently, as Nomads.
2) Work on the RP and see how it will fit in with any new things or information that come up in the next version or subsequent versions.
3) Be patient.
Is there any disagreement with these assertions? If no, I think this discussion is pretty much done.
Yes. There's nothing more to say here.
And if you want to, go for it Zelot. But it might be kind of awkward.