Quote:I am totally against any sort of "flak" (should be "anti-aircraft"-FLAK=flug luft abwehr kanone) in an online game-the graphical representation just causes too much lag...even when you only have ~10-20 people connected
Really? How so? I don't know about IL-2, but in Freelancer, graphics and FX are handled client side. If there are any negative effects due to implementation of flak, it would be purely because the client(s) pc is unable to handle it.