' Wrote:Really? How so? I don't know about IL-2, but in Freelancer, graphics and FX are handled client side. If there are any negative effects due to implementation of flak, it would be purely because the client(s) pc is unable to handle it.
That's exactly the point...an online game's overall speed is a combination of the speed at which the server runs, and the speed at which the clients run...if a client runs slowly, it will impact on the server, and vice versa. Hence, if your computer is really bad (no, like really bad), you will get kicked from the server. So, either we have a very laggy experience, or very few players...neither of which are desireable...no?