Thing is, it's not an issue with bandwidth as far as I am aware. 4mbits is more than enough to host a server for 200 players, but the problem is with the server handling them all. FLServer is not multithreaded, yet still pretty processor heavy, so multiple cores don't benefit it at all. So basically what your FL reports as connection lag may be actual connection lag, or it may be the server being choked by a cheater or a massive influx of peeps. Not much can be done to help that though..